Dead Space 3 was one of the longest and most involved productions I have ever worked on. It took more than two years and I created almost 200 paintings and designs in the process. It was a great honour to work with so many talented people in both the Montreal and San Francisco studios. Special thanks to the Art Director Alex Muscat, Creative Director Ian Milham, Production Designer Ben Wanat, and our fearless leader Steve Papoutsis.


When designing the Flotilla for Dead Space 3, we had to make sure that the design would resonate with our ideas of the past by touching our sense of nostalgia and vintage ideas and methods of construction while still maintaining a feeling of the future. Many of the ship interiors use engineering principals from World War II vessels but with modernist design to create a feeling for this "future past." In contrast, the Eurdora designs had to be cutting edge - by using clean shapes and ultra-modern motifs, it nicely contrasts the approaching Flotilla graveyard.


A major portion of Dead Space 3 takes place on a barren snow planet call Tau Volantis. This is really the fist time we are stepping outside of the spaceships for an extended period of time in the Dead Space universe. The frozen planet creates a new antagonist for the player, now battling the elements to stay alive. It was important for the planet to feel both alien and natural in its design - it should be unfamiliar to the player in terms of its terrain, but provide some sense the player can relate to for the player to truly feel the threat of the elements.


Around the time I was getting sick of painting concepts for hallways and snow-ravaged structures, we began creating in-game culture. This time around, I got to take a crack at doing the PENG imagery in the game. The first set of PENG images were styled as vintage pinups that can be found throughout the game - again adding to the nostalgia - while the other PENG ads exist in the game's present day and so have a much more futuristic style. The Egov posters were a great opportunity to convey the political crises that exist in the Dead Space universe. Egov represents the smiley corporation that has ruined the society and the graffiti we see on the posters represent the fragments of society pushing back against the corporation's actions and influence.